The status bar is the footer of the editor. It displays editing status and document synchronization state, and surfaces the relevant bottom panel.
Status information
The status bar shows live editing state, including:
- The number of objects in the project.
- The number of selected widgets, and whether preview interactions are enabled.
- The display resolution and color depth, such as
800×480 @ 16bpp. - The active LVGL runtime version.
- Whether the document is saved or has unsaved changes.
- The timestamp of the last build.
When the window is narrow, values that no longer fit move into the More status information popover.
Compliance badge
The compliance badge indicates the number of errors and warnings detected in the document. Clicking it opens the Problems tab in the bottom panel.
Runtime status badge
The runtime status badge shows the state of the LVGL runtime.
Bottom panel
The bottom panel is dockable: resize it by dragging its top edge, and close it when it is not needed. It provides:
| Tab | Description |
|---|---|
| Problems | Compliance errors and warnings for the document, with editor and runtime filters. |
| Build | The simulator build log, with actions to retry, stop, or clear a build. Available in the desktop app. |
The compliance badge surfaces the Problems tab, and the toolbar's Build and run action surfaces the Build tab.
Bottom panel tabs
The bottom panel holds whichever of these tabs this build offers:
- Problems - the compliance issues found in the document, including the animation issues that name the track or step they belong to.
- Build - compile the project and read the build log. Only shown when the editor runs in a shell that can compile.